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Gurps - How to be a GURPS GM TCG_12349 Don't ask why I fight

SKU 6214453770
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Description

Don't ask why I fight

as well as obtain information about the Goal Cards

Building around the pole gives you new placement bonuses in the form of heat and possibly even water

Can you become the best dairyman of the farm

Gurps - How to be a GURPS GM TCG_12349 Don't ask why I fightHow to Be a GURPS GM is a foundational guide to the most flexible roleplaying system ever created, perfect for both novices and long time players who want to get even more out of their campaigns. This volume is a condensed compendium of the vast storytelling resources available in GURPS Fourth Edition core books, worldbooks, and sourcebooks. Inside, you'll find: A guide to building characters that look just the way they do in your imagination

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