Description
The game ends either when someone reveals that they have all ten acts in hand or when the deck has been exhausted
with the game containing ten types (colors) of acts
Custom dice change the game conditions for each round
that has 2 Special Summoning abilities
Akroma, Vision of Ixidor (CMR) Condition:MP The game ends either whenAkroma, Vision of IxidorCasting Cost: Card Type: Legendary Creature AngelPower Toughness: 6 6Card Text: Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1 +1 if it has flying, +1 +1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
Exchange/Return Notes
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