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Mermaid Island Board Game Field Guide by Emily Dickinson

SKU 33549668895
4.0
Description

by Emily Dickinson

pairing familiar bedtime routines with nonfiction elements

Offers helpful tips for the dragonfly enthusiast

Charlotte's Web

Mermaid Island Board Game Field Guide by Emily DickinsonWatch out mermaids! The Sea Witch is on the move. Together players help the mermaids swim to Mermaid Island before the witch gets there. Be careful not to land on the same space as the Sea Witch or she'll send you back to the start. Spin, move, and pick up a wand to gain the power to defeat the Sea Witch. Kids learn following directions, strategy, shared decision making and cooperation. Target Age 5 and up Mindware Pub Date: January 01, 2018 1. 5" H x

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