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CMR: Akroma's Will (Foil) Double-Sided Puzzle • 1 rules booklet

SKU 20375564801
4.0
Description

• 1 rules booklet

) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn

Gathered items can be used to enchant a shop

and establish their trade networks to succeed

CMR: Akroma's Will (Foil) Double-Sided Puzzle • 1 rules bookletChoose one. If you control a commander as you cast this spell, you may choose both instead. Creatures you control gain flying, vigilance, and double strike until end of turn. Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

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