Description
If the heroes don't prevent this agent from carrying the infestation back to their employer
you'll find a treasure trove of player cards the likes of which you've never seen in Arkham history
Replay over and over again to try and beat your high score by upgrading your abilities at Porkrind's Emporium with coins you earn during the game - buy Weapons
Think of this book as an “idea factory” or book of connectable one and two page dungeons
THE GAME MASTER'S BOOK OF TRAPS, PUZZLES, & DUNGEONS Traveller If the heroes don't preventTHE GAME MASTER SERIES The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg style deathtraps and much more everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre planned adventure or a random encounter, these brain teasers,
Exchange/Return Notes
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